Conceptualized and directed all in game VFX and other essential game elements such as structures, banners, icons, and buttons. 

Managed and directed all animation and VFX for the game, such as combat, creature idling, structures, and UI animations. Provided direction to ensure all in game elements convey their meaning and purpose, while being aesthetically pleasing and consistent with the overall game style. Managed the massive amount of assets required across the various game modes, to ensure quality and to stay within memory restrictions.  
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